Unity

San Francisco, California, United States

Unity is a cross-platform game engine that can create JavaScript applications that run in the browser using HTML5, JavaScript, WebAssembly, and WebGL.

According to our data, Unity ranks 32th among the animation technologies we track.
It has 0.007% of the animation market share and is detected on 0.001% of all websites.

πŸ“Š Rankings and Market Share

⚑ Sites Powered by Unity

We have data on 40 websites that use Unity animation technology. Here is a list of some of the top ranked ones.

The highest rated site using Unity is fazenda.sp.gov.br.

#WebsiteRankCountryLanguage
1 fazenda.sp.gov.br #7,825 Brazil Brazilian Portuguese
2 kogama.com #58,255 Denmark English
3 ubitslearning.com #147,131 Spanish
4 artavita.com #178,888 English
5 slope3.com #180,064 United States American English
6 valheim-map.world #289,925 American English
7 kogama.com.br #370,882 Brazil Portuguese
8 geometrydashlite.io #427,118 American English
9 geometrydashbreeze.com #450,525 American English
10 sloperun.io #467,249 American English
11 slopegame.io #478,410 American English
12 geometrydashsubzero.io #676,452 American English
13 tunnelrush3.com #731,779 American English
14 rollerballer.com #741,613 American English
15 warbot.io #748,729 American English
16 tap-tapshots.com #840,151 American English
17 lordz.io #912,922 American English
18 geometrydashonline.io #925,825 American English
19 carwrapper.com #967,821 Slovakia American English
20 electron-dash.com #1,285,376 American English

πŸ“ˆ Usage Statistics

Most of the sites that use Unity:

Most of the sites using Unity are from the United States, Germany, and Brazil.

  • United States 35.3%
  • Germany 23.5%
  • Brazil 11.8%
  • Czech Republic 5.9%
  • Denmark 5.9%
  • Slovakia 5.9%
  • South Africa 5.9%
  • Vietnam 5.9%

Most Unity users speak English or Portuguese.

  • English 87.2%
  • Portuguese 5.1%
  • German 2.6%
  • Spanish 2.6%
  • Chinese 2.6%

Unity animation technology is especially popular on .com, .io, and .de top-level domains.

  • .com 55%
  • .io 25%
  • .de 7.5%
  • .net 2.5%
  • .online 2.5%
  • .com.br 2.5%
  • .gov.br 2.5%
  • .world 2.5%

The primary market segments for websites utilizing Unity include games, software and hardware, and government and military.

  • Games 50%
  • Software/Hardware 20%
  • Government/Military 10%
  • Fashion/Beauty 10%
  • Shareware/Freeware 10%

πŸ•΅οΈ Similar Technologies

These are some of the best Unity alternatives.

RankName
2
Lottie
San Francisco, California, United States

An animation framework created by Airbnb that lets developers export Adobe After Effects animations as JSON and render them natively on mobile, desktop, and the web.

FreeOpen source
21
PixiJS

A rendering library with WebGPU/WebGL support for creating rich, interactive graphics and cross-platform applications and games.

FreeOpen source
24
p5.js
New York, United States

An open-source JavaScript library for creating interactive 2D and 3D graphics and visualizations.

FreeOpen source
27
Phaser
San Francisco, California, United States

A fast 2D game framework with support for Canvas and WebGL rendering for building HTML5 games for desktop and mobile web browsers.

FreeOpen source$10+/month
30
A-Frame
San Francisco, California, United States

A web framework for building 3D/augmented/virtual reality experiences.

FreeOpen source

πŸ†š Compare Alternatives

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πŸ’¬ Frequently Asked Questions

Where is Unity's headquarters?

Unity is located in San Francisco, California, United States.

Which country uses Unity the most?

The majority of Unity users are from the United States.

Who uses Unity?

According to our data, Unity is used on at least 40 sites, including such established ones as fazenda.sp.gov.br, kogama.com, and ubitslearning.com.

Is Unity used on government websites?

Yes, for example, it is used by fazenda.sp.gov.br.

What are the alternatives to Unity?

Alternatives and possible competitors to Unity may include PixiJS, Phaser, and p5.js.

πŸ‘‰ See Also

Statistics were last calculated on .
For details, see our methodology and disclaimer.