🆚 Rive vs. Unity

Compare technologies based on real-world usage data *

Type

Animation technology
Animation technology

About

Rive is a real-time interactive design and animation tool that helps teams create, run, and integrate interactive animations on any platform using open source runtimes.

Unity is a cross-platform game engine that can create JavaScript applications that run in the browser using HTML5, JavaScript, WebAssembly, and WebGL.

Headquarters

San Francisco, California, United States
San Francisco, California, United States

Website

Pricing

Free version ✔️1 project, 3 collaborative files
Voyager$32/seat/month
Enterprise$1,440/seat/year

Categories

Animation › Rank #26
Animation › Rank #32
JavaScript Libraries › Rank #270

Popularity

Determined by the number of sites using each technology.

Rive animation technology is 4 times more popular than Unity.
Total websites

Market share

Animation

Popularity by country

Determined by the number of sites detected from each country.

Rive is more popular in the United States, Germany, and the Netherlands, while Unity is more popular in Brazil.
United States
Germany
Netherlands
United Kingdom
Denmark
Canada
Indonesia
Vietnam
Brazil
Czech Republic

Awards

Popularity by domain category

Determined by the number of sites in each category.

Rive is more popular among sites focused on business, software and hardware, and Internet services, while Unity is more commonly used on games sites.
Business
Software/Hardware
Internet Services
Marketing/Merchandising
Games
Blogs/Wiki
Entertainment
General News
Sports
Interactive Web Applications

Top sites

Top-ranked sites that use these technologies.

Name
Rank
#12,372
#13,037
#15,582
View more ➝
Name
Rank
#58,255
#178,888
#180,064
View more ➝

See also

* According to recent studies, many of online reviews are fake.
When making your decision, it is better to rely on data that cannot be falsified.
Our service evaluates the popularity of technologies by the number of websites using them.

Statistics were last calculated on .
For details, see our methodology and disclaimer.