🆚 Rive vs. Unity
- 📈 Rive is much more popular than Unity.
- 🌎 Rive is more popular in the United States, the Netherlands, and Germany.
- 🌎 Unity is more popular in Brazil.
Statistics based on 3.8M+ analyzed websites. About this data
Type
Animation technology
Animation technology
About
Rive is a real-time interactive design and animation tool that helps teams create, run, and integrate interactive animations on any platform using open-source runtimes.
Unity is a cross-platform game engine that can create JavaScript applications that run in the browser using HTML5, JavaScript,
WebAssembly, and
WebGL.
Headquarters
San Francisco, California, United States
San Francisco, California, United States
Pricing
Free version ✔️ 1 project, 3 collaborative files
Voyager $32/seat/month
Enterprise $1,440/seat/year
Categories
Popularity
Determined by the number of sites using each technology.
Rive animation technology is 6 times more popular than Unity.
Total websites
Market share
Animation
Popularity by country
Determined by the number of sites detected from each country.
Rive is more popular in the United States, the Netherlands, and Germany, while Unity is more popular in Brazil.
United States
Netherlands
Germany
United Kingdom
Canada
Australia
Indonesia
Brazil
China
France
Awards
- ⬆️ 24th most popular in the United States in the Animation category.
- ⬆️ 254th most popular in the United States in the JavaScript Libraries category.
Popularity by domain category
Determined by the number of sites in each category.
Rive is more popular among sites focused on business, software and hardware, and Internet services, while Unity is more commonly used on games sites.
Business
Software/Hardware
Internet Services
Marketing/Merchandising
Games
Blogs/Wiki
Shareware/Freeware
Interactive Web Applications
Non-Profit/Advocacy/NGO
Government/Military
Top sites
Top-ranked sites that use these technologies.
Compare alternatives
Technologies with similar characteristics.
See also
🗃️ About This Data
- We evaluate the popularity of technologies based on the number of websites where we detect their usage.
- Technologies without a detectable web footprint, and those we do not track, are not reflected in the calculated market share.
- This report is based on the analysis of 3,814,833 websites.
- Statistics were last calculated on .
- For more details, see our methodology and disclaimer.






