🆚 Line vs. Steam

Compare technologies based on real-world usage data *

Type

Instant messaging app
Social media platform

About

Line is a Japanese instant messaging and social networking app often described as a super-app because it integrates services such as a digital wallet, news feed, digital comics, media streaming, and shopping.

It supports voice and video calls, group chats with up to 500 participants, a Timeline social feed, Line Pay payments, hidden chats with self-deleting messages, and mini-apps.

Steam is a video game digital distribution service and storefront developed by Valve Corporation.

Headquarters

Tokyo, Japan
Bellevue, Washington, United States

Website

Pricing

Free ✔️
Free version ❌
Steam Direct Product Submission Fee$100

Categories

Instant Messaging › Rank #4
Social Media › Rank #10
Social Media › Rank #33

Popularity

Determined by the number of sites using each technology.

The Line instant messaging app is 11 times more popular than Steam.
Total websites

Market share

Social Media

Popularity by country

Determined by the number of sites detected from each country.

Line is more popular in Japan, Thailand, and Taiwan, while Steam is more popular in the United States, Germany, and the United Kingdom.
Japan
Thailand
Taiwan
United States
Indonesia
Germany
United Kingdom
Singapore
France
Poland

Awards

Popularity by domain category

Determined by the number of sites in each category.

Line is more popular among sites focused on online shopping, business, and education and reference, while Steam is more commonly used on games sites.
Online Shopping
Business
Games
Education/Reference
Entertainment
Blogs/Wiki
Travel
Marketing/Merchandising
Fashion/Beauty
Health

Top sites

Top-ranked sites that use these technologies.

Name
Rank
netkeiba.com
#249
#1,189
View more ➝
Name
Rank
#1,140
View more ➝

See also

* According to recent studies, many of online reviews are fake.
When making your decision, it is better to rely on data that cannot be falsified.
Our service evaluates the popularity of technologies by the number of websites using them.

Statistics were last calculated on .
For details, see our methodology and disclaimer.