🆚 WebGL vs. WebRTC
- 📈 WebGL is much more popular than WebRTC.
- 🌎 WebGL is more popular in the United States, Germany, and Japan.
- 🌍 WebRTC is more popular in Algeria.
Type
About
WebGL is a cross-platform, royalty-free web standard that provides a low-level JavaScript API for rendering interactive 2D and 3D graphics directly in web browsers without plug-ins.
It is exposed through the HTML5 canvas element, uses a shader-based architecture with GLSL, runs on the GPU for hardware-accelerated rendering, and is supported by all major browsers including Chrome, Firefox, Safari, and Edge.
WebRTC (Web Real-Time Communication) is a set of APIs and protocols originally developed by Google that enables real-time audio, video, and peer-to-peer data communication in web browsers and mobile applications.
It supports voice and video calls, screen sharing, peer-to-peer file transfer, low-latency streaming, adaptive audio and video codecs such as Opus and VP8, and is natively supported by all major modern desktop and mobile browsers.
Headquarters
Categories
Popularity
Determined by the number of sites using each technology.
Market share
Popularity by country
Determined by the number of sites detected from each country.
Awards
- ⭐ 4th most popular in Iran in the Browser APIs category.
- ⭐ 5th most popular in China in the Browser APIs category.
- ⭐ 6th most popular in Japan in the Browser APIs category.
- ⭐ 6th most popular in Hong Kong in the Browser APIs category.
- ⭐ 7th most popular in Greece in the Browser APIs category.
- 🔥 11st most popular in Russia in the Browser APIs category.
- 🔥 11st most popular in the Netherlands in the Browser APIs category.
- 🔥 12nd most popular in Germany in the Browser APIs category.
- 🔥 13rd most popular in the United States in the Browser APIs category.
Popularity by domain category
Determined by the number of sites in each category.
Top sites
Top-ranked sites that use these technologies.
Compare alternatives
Technologies with similar characteristics.
See also
🗃️ About This Data
- We evaluate the popularity of technologies based on the number of websites where we detect their usage.
- Technologies without a detectable web footprint, and those we do not track, are not reflected in the calculated market share.
- This report is based on the analysis of 3,603,958 websites.
- Statistics were last calculated on .
- For more details, see our methodology and disclaimer.