🆚 WebGL vs. WebSocket
- 📈 WebSocket is twice as popular as WebGL.
- 🌎 WebSocket is more popular in the United States, the United Kingdom, and Germany.
- 🌍 WebGL is more popular in Japan, China, and Turkey.
Type
About
WebGL is a cross-platform, royalty-free web standard that provides a low-level JavaScript API for rendering interactive 2D and 3D graphics directly in web browsers without plug-ins.
It is exposed through the HTML5 canvas element, uses a shader-based architecture with GLSL, runs on the GPU for hardware-accelerated rendering, and is supported by all major browsers including Chrome, Firefox, Safari, and Edge.
WebSocket is a communication protocol that enables persistent, full-duplex data exchange between a client and a server over a single TCP connection.
It maintains a long-lived connection that allows low-latency message exchange, supports both text and binary frames, minimizes overhead by avoiding repeated request headers, and enables servers to push data to clients in real time.
Headquarters
Categories
Popularity
Determined by the number of sites using each technology.
Market share
Popularity by country
Determined by the number of sites detected from each country.
Awards
- ⭐ 4th most popular in China in the Browser APIs category.
- ⭐ 4th most popular in Iran in the Browser APIs category.
- ⭐ 6th most popular in Japan in the Browser APIs category.
- ⭐ 6th most popular in Hong Kong in the Browser APIs category.
- ⭐ 6th most popular in Slovenia in the Browser APIs category.
- ⭐ 4th most popular in Kazakhstan in the Browser APIs category.
- ⭐ 4th most popular in Azerbaijan in the Browser APIs category.
- ⭐ 5th most popular in Russia in the Browser APIs category.
- ⭐ 5th most popular in Ukraine in the Browser APIs category.
- ⭐ 5th most popular in Belarus in the Browser APIs category.
Popularity by domain category
Determined by the number of sites in each category.
Top sites
Top-ranked sites that use these technologies.
Compare alternatives
Technologies with similar characteristics.
See also
🗃️ About This Data
- We evaluate the popularity of technologies based on the number of websites where we detect their usage.
- Technologies without a detectable web footprint, and those we do not track, are not reflected in the calculated market share.
- This report is based on the analysis of 3,532,268 websites.
- Statistics were last calculated on .
- For more details, see our methodology and disclaimer.

