🆚 Phaser vs. PixiJS

Compare technologies based on real-world usage data *

Type

JavaScript library
JavaScript library

About

Phaser is a fast 2D game framework with support for Canvas and WebGL rendering for building HTML5 games for desktop and mobile web browsers.

PixiJS is a rendering library with WebGPU/WebGL support for creating rich, interactive graphics and cross-platform applications and games.

Headquarters

San Francisco, California, United States

Website

Pricing

Free version ✔️Open source
Developer License (+ Visual Editor + 1 GB Asset Storage + Email support)$10/month
Professional License (+ Playable Ads Project Templates + Phaser Compressor + 100 GB Asset Storage)$45/month
Free ✔️Open source

Categories

JavaScript Libraries › Rank #282
JavaScript Libraries › Rank #243
Animation › Rank #27
Animation › Rank #21

Popularity

Determined by the number of sites using each technology.

The PixiJS JavaScript library is 5 times more popular than Phaser.
Total websites

Market share

JavaScript Libraries
Animation

Popularity by country

Determined by the number of sites detected from each country.

PixiJS is more popular in the United States, Japan, and Italy, while Phaser is more popular in the Czech Republic.
United States
Japan
Italy
Germany
Spain
France
United Kingdom
Australia
Netherlands
Canada

Awards

Popularity by domain category

Determined by the number of sites in each category.

PixiJS is more popular among sites focused on business, online shopping, and blogs and wiki, while Phaser is more commonly used on interactive web applications sites.
Business
Online Shopping
Blogs/Wiki
Games
Entertainment
Internet Services
Fashion/Beauty
Travel
Marketing/Merchandising
Software/Hardware

Top sites

Top-ranked sites that use these technologies.

Name
Rank
#9,273
#12,064
View more ➝
Name
Rank
#30,867
View more ➝

See also

* According to recent studies, many of online reviews are fake.
When making your decision, it is better to rely on data that cannot be falsified.
Our service evaluates the popularity of technologies by the number of websites using them.

Statistics were last calculated on .
For details, see our methodology and disclaimer.